War in China

I still feel like I just can’t play enough. Even though there are again two or three games that I’m playing in, and hopefully one or two that I’ll get to GM. Problem is, I still have trouble gathering people to  play at my place. But actually, that’s beside the point of this post.

I’ve now played two sessions of something completely new to me. A new GM, new players, and a new game. That game is Qin: The Warring States. And as the other players and characters seem to be good enough, as seems the GM, I can concentrate on my feelings about the game itself.

First off, character creation was easy enough. I had no previous knowledge of the game, I made the character without the GM’s assistance and still it took only a couple of hours and one almost-mistake that I spotted myself soon to come up with the stats, name and some background for the character. The statting was simple, without excessive calculating or other number-shuffling, and I got clear enough picture of what my char can do while building him.

The dice are a bit weird at first, but get familiar quickly. Basically, you roll 2d10, subtract the lesser from the greater and add result to your attribute and possible skill. Double 0 is fumble, double anything else is autosuccess. As I said, a bit weird at first, but you get used to it quickly, and after that its simple.

Battles seem to go fast enough, especially considering that the system is new to us all. Each strike takes up at most two rolls, and even that only if the defender decides to actively defend. Lethality appears to be high enough to keep up some excitement, while not every hit is lethal or disabling, so the heroes actually feel somewhat heroic.

Hm, I don’t think there is much more to say. Good game overall, at least with this kind of experience. I might end up putting something more later as I experience it more, but this is it for now.

Oh, yeah. I haven’t read the book much, so I cannot comment much on it. But as I’ve got to here, I guess it’s good enough.

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2 Responses to “War in China”

  1. Sami Koponen Says:

    Keep on blogging about this game & campaign, please. Qin is somewhat of an unknown game, which makes it all the more interesting. What kind of campaign you have? How’s the game?

  2. Yzneftamz Says:

    Request noted.

    We still haven’t had time to play more than those two sessions, so there’s not much to tell yet, though.

    the base premise for the campaign is to solve a bunch of highway robbings with a group of a junior inspector, his student, and their bodyguards, before the actual “big guns” arrive. My char is the youngest of the group, bodyguard for the student.

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